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Adobe substance painter logo
Adobe substance painter logo








adobe substance painter logo

The new GPU-based Curvature baker generates more precise results (right) than the old CPU baker (left). The new version will give users more granular control over the process, including the option to recompute selected UVs, to generate only the UVs missing from an asset, or only to pack existing UVs. The update also expands several of Substance Painter’s existing toolsets, including the new automated UV unwrapping system introduced in Substance Painter 2019.3, and originally codenamed Project Anorigami. Updated features: automated UV unrwapping and GPU baking It provides a quick alternative to the existing planar projection mode, and uses local texture projection, making it possible to drag a decal around on the surface of a model in the 3D viewport.Īdobe also said that it is planning a new pack of “urban decals” on Substance Source, its online library of Substance materials. However, one feature not yet implemented is the long-awaited support for painting across UDIM tiles, although Adobe says that it is “working very hard on it”.Ĭompletely new features in the release include a neat real-time decal mode, shown in the video above. The release will also update Substance Painter’s automatic UV unwrapping system, introduce a new GPU-accelerated curvature map baker, and overhaul the software’s texture and mesh export workflows. New features in the next release – Substance Painter 2020.1, if Adobe sticks to its usual product numbering – include a neat real-time decal system and a new Python API. Scroll down for news of the commercial release.Īdobe has previewed the next update to Substance Painter, its 3D texture painting software, during a livestream on its 3D and augmented reality products.










Adobe substance painter logo